

If you read our preview, you’ll probably remember that we said the experience was a little on the challenging side. All of this culminates in about 6 to 8 hours of gameplay if you just rush through to the end, and closer to 15 or even 20 hours if you decide to do everything, which is plenty of bang for your buck. Every aspect of Splatoon gets turned inside-out and worked down to the bone in much the same way as the shrines from The Legend of Zelda: Breath of the Wild you’ll constantly find yourself thinking ‘goodness gravy, that’s clever’ mission after mission just down to the lateral manner in which the game’s nuances are employed and exploited. At various points we were also dropped into the fray with no weapon at all, forcing us to really re-think how we needed to approach each enemy and challenge that lay before us.

It doesn’t stop there either one mission required us to replicate a shape using a blank canvas of boxes by destroying them one by one in the appropriate manner, much like 3D Picross. The objectives in question are also far more complex and ingenious than anything Octo Canyon has to offer, ranging from guiding a giant 8-ball to the end of the stage to having to defeat all the foes you can see with a criminally limited supply of ink.

The variety of tasks is frankly staggering, and whilst there are several that employ similar mechanics and overall objectives, they all still find a way to distinguish themselves from one another. Although there are considerably more missions in the DLC, don’t think that they’ll become samey or stale.
